Strength mod(ifier) is normally added to the attack roll when using melee weapons and lightsabers.ĭexterity mod(ifier) is added to the attack roll when using ranged weapons. Some lightsaber forms add a bonus to the attack roll: Scouts are also granted Targeting feats, which add an attack bonus when using blaster pistols and rifles: Some feats add a bonus to, or inflict a penalty on, the attack roll:Īll Prestige classes are granted Weapon Focus: Lightsaber and can select Weapon Specialization: Lightsaber, but only a Jedi Weapon Master or Sith Marauder can then select Superior Weapon Focus: Lightsaber.īonuses can be added to the attack roll for close proximity ranged attacks, and melee attacks on ranged attackers, depending on whether or not the attacker, or defender, has any Close Combat feat:Ĭlose Combat is granted to level 4 Scouts, but these feats can be selected by all classes except Prestige classes. Once Two-Weapon Fighting has been mastered, the Jedi Weapon Master and Sith Marauder Prestige classes can then select Superior Two-Weapon Fighting to reduce this attack penalty even further: Using two weapons or a double-bladed weapon normally incurs an attack penalty, which depends on whether or not the attacker has any Two-Weapon Fighting feat and a balanced weapon (which adds Small Offhand Bonus 2 to the attack(s) of the main hand):Īll blaster pistols, Double-Bladed Lightsabers and double-handed melee weapons are balanced, as are all Short Lightsabers, short swords and vibroblades in the off hand. Although enemies normally only have class level 1 and thus base 1, they receive a bonus to this based on your main character level: Maximum 95% chance to hit is achieved when the sum of 2 (the lowest d20 roll that isn't an automatic miss) and attack bonuses and penalties is equal to or greater than the target's defense.Īll characters have a base attack bonus equal to their character or class level(s). According to the Combat log, a minimum d20 roll (1) is an automatic miss while a maximum d20 roll (20) is an automatic hit (and Critical Threat), so chance to hit has a minimum of 5% and a maximum of 95% regardless of whether or not the total attack roll would equal or exceed defense. An attack roll is the sum of the roll of a twenty-sided die (d20) and all attack bonuses and penalties. Attacks with weapons cannot normally hit and subsequently damage an opponent unless an attack roll is equal to or greater than that opponent's Defense.
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